Trying out something new! Cloth/Collision physics in Blender. And a great way to show off some amazing models created by @justarandommmd Make sure to check him out, he\'s got some amazing content 😆The motion is by MEII hope you enjoy! 🫶I messed with a lot of things and improvised along the way but if you\'re interested, here\'s a "guide" on how I made the cloth simulations:Steps:Bake the wigglebones/armature in Pose mode (for jiggle physics) first before baking the cloth simulation. I saves a lot of time.Select body, physics properties (circle-dot icon), Collison (default)To separate the clothing (if it\'s all one piece), select the object and in Edit Mode, press 3 (for Face Select), click on an area, Ctrl L to link the mesh and select it. Press P to separate by Selection.For each piece of clothing, go to physics property, cloth simulation, change it to whichever frame you want to start and end, then bake all dynamics (let it load).Render, and the clothes will fall according to the set velocity and mass. Ensure that Collision is on for parts of the body to "shatter" the cloth rather than have it slide off.If anyone actually reads up to here, I was wondering if anyone could give me some advice on how to make the clothes "detect" the main body of the model so that the clothes do not go through the body, but rather bounce off it? Thanks 🙏
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